ZF Alpha Update #2
Thank you to all our testers for your early feedback, bug reports and feature requests! It has all proved very useful at this early stage of development.
Over the last week, live updates include:
Exploration mission results
Resized contextual menu
Consistent user interface keyboard controls
UI button improvements
Orbital velocities improved
New orbital mechanics for binary and trinary systems
Camera movement control limits
Pause functionality
City and colony properties
Population properties and distributions
Economy properties and distributions
Backend optimisations
Procedural Generation
The procedural generation algorithm is currently up and running, but fixed to a single common seed value.
This is to make it quicker and easier to understand your feedback, and will change in the near future.
Planet Designer
We have continued development of our in-house procedural wrangler that will soon be responsible for generating and rendering planets, given their properties (e.g. mass, semi-major axis, stellar radiation, etc.).
There is no progress to show in the game itself, but early prototypes of the AI planet renderer are promising. We’ll share examples on our social media soon!