ZF Alpha Update #2

Thank you to all our testers for your early feedback, bug reports and feature requests! It has all proved very useful at this early stage of development.

Over the last week, live updates include:

  • Exploration mission results

  • Resized contextual menu

  • Consistent user interface keyboard controls

  • UI button improvements

  • Orbital velocities improved

  • New orbital mechanics for binary and trinary systems

  • Camera movement control limits

  • Pause functionality

  • City and colony properties

  • Population properties and distributions

  • Economy properties and distributions

  • Backend optimisations

2019_02_28_galaxy_map.png

Procedural Generation

The procedural generation algorithm is currently up and running, but fixed to a single common seed value.

This is to make it quicker and easier to understand your feedback, and will change in the near future.

Planet Designer

We have continued development of our in-house procedural wrangler that will soon be responsible for generating and rendering planets, given their properties (e.g. mass, semi-major axis, stellar radiation, etc.).

There is no progress to show in the game itself, but early prototypes of the AI planet renderer are promising. We’ll share examples on our social media soon!